Sample sim setup diagnostic

Setup at a glance

PC
Intel i9-9900KF · 32 GB RAM
Screens
3840×2160
Sims
MSFS 2024 (Microsoft Store), MSFS 2020 (Microsoft Store), X-Plane 12, X-Plane 11
Controls
Logitech Flight Yoke, T.A320 Pilot, T-Rudder, Logitech Attack 3, Logitech Force 3D Pro, +3 more

Read from the PC's own files. Controls are the devices the sims hold settings for, plugged in or not.

The headline is graphics: Windows has logged 4,401 driver fault records in the last 90 days, 4,083 of them graphics timeouts, and the most recent was about two hours before this snapshot was taken. Everything else on this PC is secondary to that.

The crash history lines up with it — the PC restarted from an unclean shutdown two days before capture, X-Plane 12's last session ended in a crash, seven X-Plane 12 crash reports have been uploaded to Laminar, and both MSFS installs are holding crash reports and NVIDIA GPU dump files. Your RTX 2060 looks physically healthy at idle (39 °C, no throttling), so the graphics driver is the first suspect and the card the second, but these files can't separate the two on their own.

On the setup side there are a few things quietly working against you: your C: drive is down to 30 GB free of 931 GB with all four sims on it, the master sound switch is off in both X-Plane 11 and X-Plane 12, X-Plane 11's rudder is bound only to a device the sim couldn't see, and X-Plane 11 is still overriding its nav data with a cycle that expired in 2020.

Worth knowing: this snapshot was taken while you were connected to the PC remotely, so the single generic 32 Hz "monitor" and the sim windows saved "on no active panel" are artefacts of that session rather than a missing screen.

Worth checking first

1

The thousands of graphics-driver timeout faults Windows has recorded, still occurring on the day of capture — this is the single biggest thing on the machine.

2

X-Plane 12's last session ended in a crash, with seven crash reports already uploaded to Laminar, which may well share a cause with those graphics faults.

3

In X-Plane 11 the rudder axis is tied only to a device the sim could not see, so it is worth checking what your rudder is actually bound to before the next XP11 flight.

What we found

13 items

Show
Everything (13)
High (3)
Medium (5)
Low (4)
FYI (1)

Crashes & stability

2
Thousands of graphics-driver timeout faults, still happening on the day of capture
High

Windows recorded 4,401 live dumps in the last 90 days — a live dump is Windows quietly saving a record of a driver fault without going to a blue screen. 4,083 of them are graphics faults: the GPU engine hung, or the display driver stopped responding and had to be restarted. They start on 7 July and run right up to 2026-08-27 14:41, roughly two hours before this snapshot. Thirty-six of them landed in the ten minutes after the PC came back from its unclean restart on 25 August.

In the cockpit this is what a momentary freeze, a black flash, a stutter that lasts a second, or an outright crash to desktop looks like. At this volume it is not background noise — it is the most likely single explanation for the sim crashes further down this report.

What these files cannot tell us is whether the fault is in the driver software or in the card itself. The card reads healthy at idle: 39 °C, no thermal or power throttling ever recorded, PCIe link at full gen-3 x16, no memory errors. The driver is version 591.86, dated 20 January 2026, so about seven months old.

Given the volume and how current it is, getting the graphics driver reinstalled cleanly — or moving to a different driver version — is a reasonable next step, following NVIDIA's own guidance rather than any procedure from here. Be aware that NVIDIA's "clean installation" option wipes every custom Control Panel 3D setting, and this PC has four that differ from default (including a Threaded optimization value on the X-Plane profile), so they would need setting again afterwards. MSI Afterburner is also installed; these files cannot show whether a GPU overclock or undervolt profile is being applied at startup, but if you use one, flying a few sessions without it is a cheap way to rule it out. If the faults continue on a freshly installed driver with no tuning profile, the card itself becomes the prime suspect.

The readings from your PC this is based on — the file each one came from, and what it said.
windows/stability_report.txt4401 live-dump events, 4083 graphics; 1791x code 193 VIDEO_DXGKRNL_LIVEDUMP, 1417x code 141 VIDEO_ENGINE_TIMEOUT_DETECTED, 875x code 117 VIDEO_TDR_TIMEOUT_DETECTED; first 2026-07-07 15:51, last 2026-08-27 14:41

windows/stability_report.txt2026-08-25 18:00:14..18:09:24 DRIVER/GPU LIVE DUMP x24 then x12 immediately after the unclean reboot

system/system_summary.txtNVIDIA GeForce RTX 2060 (6.0 GB VRAM) driver 32.0.15.9186 dated 2026-01-20; report time 2026-08-27 16:34

system/nvidia_smi.txtGPU 39 C, HW Thermal/Power Slowdown Not Active, PCIe gen3 x16, Replays Since Reset 0

system/nvidia_settings.txt4 settings differ from driver default, incl. X-Plane profile Threaded optimization

system/security_perf.txtinstalled MSI Afterburner 4.6.5
X-Plane 12's last run ended in a crash, and both sims are accumulating crash reports
High

X-Plane 12's log for the session that started at 09:52 on the morning of capture carries the sim's own crash footer — that run did not shut down cleanly. The sim's crash folder is empty because seven dumps have already been auto-uploaded to Laminar, with the upload index last touched on 19 August. X-Plane 11 has five crash reports on disk from the last 90 days, MSFS 2024 is holding five older crash reports plus five NVIDIA GPU dump files, and MSFS 2020 has one.

What is notable is what X-Plane 12 did *not* log: zero errors, zero warnings, no plugin load failures. A sim that dies with a clean log is usually being taken down from underneath, which fits the graphics-driver faults above rather than any add-on misbehaving. The NVIDIA GPU dump files sitting in both MSFS folders point the same way. That is a consistent pattern, not proof — nothing here timestamps a specific crash against a specific driver fault.

One other thing shows up in the X-Plane 12 log: six pieces of software inject themselves into the sim's rendering — OBS, the Steam overlay and its shader cache layer, the Epic (EOS) overlay, and two NVIDIA layers. Overlays hooking the renderer are a well-known source of stutters and crashes in Vulkan, and X-Plane 12 runs on Vulkan.

If the crashes continue after the graphics driver has been dealt with, shutting those overlay apps down before launching — one at a time so you can tell which matters — is the cheapest test available, and it changes nothing permanently.

The readings from your PC this is based on — the file each one came from, and what it said.
xplane12/log_report.txt!! CRASHED - the log carries X-Plane's own crash footer; run started Thu Aug 27 09:52:36 2026; 0 E/ lines, 0 W/ lines, no plugin load failures

xplane12/settings_report.txtno crash dumps on disk; 7 crash dump(s) auto-uploaded to Laminar, index last updated 2026-08-19

xplane12/log_report.txtVulkan layers VK_LAYER_OBS_HOOK, VK_LAYER_VALVE_steam_overlay, VK_LAYER_VALVE_steam_fossilize, VK_LAYER_EOS_Overlay

xplane11/settings_report.txt32 crash report(s) on disk, 5 in the last 90 days (2026-07-19)

MANIFEST.txtmsfs2024-store/sim_logs/old_crashes 5x AsoboReport-Crash; 5x Microsoft Flight Simulator 2024 .nv-gpudmp.json; msfs2020-store 1x .nv-gpudmp.json

windows/stability_report.txtprevious shutdown UNCLEAN (Kernel-Power 41), 2026-08-25 17:59:38

Flight controls

3
X-Plane 11's rudder is bound only to a device the sim could not see
High

In X-Plane 11, pitch, roll and throttle are all on a device that is plugged in right now — your Thrustmaster stick. Yaw (rudder) is not. It sits on a device slot the sim last saw on 17 August and which was not present at capture. That slot is the virtual joystick (vJoy) that carries your one-G PC-12 panel: the same slot holds 87 button assignments for the PC-12's battery, avionics, autopilot and de-ice switches.

So the practical picture is: when the one-G rig and its bridge software are running, you have rudder. When you launch X-Plane 11 with just the Thrustmaster stick, that stick has no yaw axis assigned in XP11 at all, and you will be flying with no rudder input beyond the keyboard. X-Plane 12 is not affected — there the same Thrustmaster device has yaw on axis 3.

The uncertainty here is only about intent, not about the reading: the binding genuinely points at a device the sim did not have. If you always fly XP11 with the one-G panel powered up, this is normal and nothing needs doing. If you sometimes fly it with the stick alone, assigning yaw on the Thrustmaster in XP11's joystick screen is worth doing before the next flight.

The readings from your PC this is based on — the file each one came from, and what it said.
xplane11/controls_report.txt!! yaw (rudder): assigned ONLY on a device that is NOT connected right now; pitch/roll/throttle assigned on a connected device - OK

xplane11/controls_report.txtDEVICE SLOT 0 VID/PID 1234:BEAD (not currently connected, last seen 2026-08-17) axis 2: yaw (rudder), 87 buttons assigned (oneg/... PC-12 panel)

xplane11/controls_report.txtDEVICE SLOT 7 VID/PID 044F:0405 (connected now) axis 0 pitch, axis 1 roll, axis 2 throttle - no yaw

xplane12/controls_report.txtDEVICE SLOT 10 VID/PID 044F:0405 (connected now) axis 3: yaw (rudder)

system/drivers.txtHIDCLASS vJoy Device, Shaul Eizikovich 12.53.21.621
Twenty-five saved control presets in MSFS 2024, three of them with nothing bound
Low

MSFS 2024 is holding 25 saved control profiles, including eleven for the T.A320 Pilot stick alone and seven for the Logitech Flight Yoke, with names like "Test", "Blank test", "My new general profile_1/_2/_3". Three of them contain no bindings at all: the keyboard profile "Props", the T-Rudder profile "My new general profile", and the vJoy "Tobii" profile.

These records carry no marker for which preset is actually selected, and deleted profiles can linger in the data, so nothing here says a blank one is in use — and you have not reported a dead device. The risk with this many near-identical names is simply picking the wrong one and then wondering why the stick behaves differently from last time.

Worth a glance at the Controls screen to confirm which preset each device is currently on. Do not delete anything unless it still shows up in the sim and you know you do not want it.

The readings from your PC this is based on — the file each one came from, and what it said.
msfs2024-store/controls_report.txtT.A320 Pilot 11 profile(s); Logitech Flight Yoke 7; Keyboard 5; 25 profiles total

msfs2024-store/controls_report.txtPROFILE 'Props' (Keyboard) 0 actions bound; 'My new general profile' (T-Rudder) 0 actions bound; 'Tobii' (vJoy Device) 0 actions bound

msfs2024-store/controls_report.txtPROFILE LIMITATIONS - no reliable active/last-used marker; deleted profiles may remain
Four duplicate keyboard shortcuts in X-Plane 12
Low

X-Plane 12 has four keys carrying two commands each: Ctrl+F is bound to both "fail system" and "rotate view down slowly", Ctrl+comma to both a dataref test and "backward slow", and Ctrl+minus / Ctrl+equals each to both a radio standby flip and a zoom command.

The practical effect is that one of the two fires and the other does not, so a shortcut occasionally does the wrong thing — and Ctrl+F triggering a system failure when you meant to move the view is the one that could actually spoil a flight.

This is minor and easy to leave alone; if any of those four shortcuts have ever behaved oddly for you, the keyboard page in X-Plane 12's settings is where to untangle them. X-Plane 11's keyboard map has no duplicates.

The readings from your PC this is based on — the file each one came from, and what it said.
xplane12/controls_report.txt!! DUPLICATE key assignments - F CTRL sim/operation/fail_system + F CTRL sim/general/rot_down_slow; , CTRL test_data_ref + backward_slow; - CTRL com1_standy_flip + zoom_out_slow; = CTRL com2_standy_flip + zoom_in_slow

xplane11/controls_report.txtkey bindings saved: 199, no duplicate key assignments

Disk space

1
C: is down to 30 GB free with all four simulators on it
Medium

Your only working drive, C:, has 30 GB free out of 931 GB. On it sit MSFS 2020 (Store), MSFS 2024 (Store), X-Plane 11 and X-Plane 12, plus Windows itself and a full Visual Studio installation.

That is enough to fly today, but it is not enough room for a single MSFS update, which routinely wants tens of gigabytes of temporary space on top of what it finally installs. A drive this close to full also tends to show up as longer scenery loads and the occasional stutter, because Windows has less room to work with when it swaps memory to disk.

There is nothing here that says the sims are currently failing for want of space. Clearing sim leftovers would barely dent it — X-Plane 11's replay folder is 164 MB and X-Plane 12's shader cache 137 MB, and the shader cache simply gets rebuilt (making the first flight after slower). Getting back to comfortable means moving or removing something substantial, or adding a drive; worth planning before the next big sim update lands rather than during it.

The readings from your PC this is based on — the file each one came from, and what it said.
system/system_summary.txtDisk C: 30 GB free of 931 GB (3% free) - TIGHT - one sim install or update could fill it

msfs2024-store/community_report.txtPackages drive C: 30 GB free of 931 GB

xplane11/settings_report.txtInstall drive C: 30 GB free of 931 GB; replays 163.8 MB, shadercache 1.2 MB

xplane12/settings_report.txtInstall drive C: 30 GB free of 931 GB; shadercache 137.3 MB, screenshots 30.3 MB

Sim settings

2
Master sound is switched off in both X-Plane 11 and X-Plane 12
Medium

Both X-Plane installs have the master sound switch set to off in their saved preferences. This is the single switch in Settings > Sound that mutes everything the sim produces — engines, warnings, ATC, the lot.

If you have been flying X-Plane in silence, or wondering why SayIntentions ATC audio never arrives in the sim, this is the first thing to look at. It is one toggle in each sim's own sound page.

One caveat worth stating: it is possible this was set deliberately, and it is also possible it reads that way because you sometimes use this PC remotely (the only audio endpoint Windows reported at capture was the remote-session one). Either way, checking the master slider on X-Plane's sound page costs nothing.

The readings from your PC this is based on — the file each one came from, and what it said.
xplane11/settings_report.txtmaster sound : OFF <-- the sim is muted at the master switch (Settings > Sound)

xplane12/settings_report.txtmaster sound : OFF <-- the sim is muted at the master switch (Settings > Sound)

system/network_audio.txtAUDIO ENDPOINTS - OK Remote Audio
Both MSFS installs are configured for multiple sim windows on a 6 GB RTX 2060
Medium

MSFS 2024's settings define three sim windows totalling 8.2 million pixels a frame, and MSFS 2020 defines two totalling 7.2 MP. Pixels per frame is the single biggest lever on frame rate, and on a 6 GB RTX 2060 an 8 MP frame is a heavy ask — that is the same pixel count as a 4K screen, drawn across several windows.

Two caveats matter before you act on that. First, this counts every window the settings file *defines*, not the ones actually open on your last flight — MSFS keeps a definition for every extra window you have ever set up. Second, two of the MSFS 2024 windows are saved at positions on no currently active panel, and this snapshot was taken over a remote connection, so that may simply reflect your normal monitors being absent from the remote session rather than a screen you no longer own.

Your settings already show you compensating: MSFS 2024 is on the Low preset with a 30 fps target, dynamic settings on, DLSS anti-aliasing and FSR frame generation enabled. MSFS 2020 is on High with vsync on. That is a sensible read of the hardware.

If MSFS 2024 feels heavy with several windows open, the specific lever for you is SecondaryScaling, currently 1.000000 — that is the render resolution of the extra windows, and lowering it keeps outboard panels usable without paying full price for them. It has no effect on the main view.

The readings from your PC this is based on — the file each one came from, and what it said.
msfs2024-store/settings_report.txtTOTAL PIXELS PER FRAME 8.2 MP across 3 window(s); PrimaryScaling 1.000000, SecondaryScaling 1.000000; quality preset Low, TargetFrameRate 30, DynamicSettings 1, AntiAliasing DLSS, FrameGeneration FSRFG, VSync 0

msfs2024-store/settings_report.txtMain window and Extra window 0 saved at positions on no panel active right now

msfs2020-store/settings_report.txtTOTAL PIXELS PER FRAME 7.2 MP across 2 window(s); quality preset High; VSync 1; GPU the sim last used NVIDIA GeForce RTX 2060

system/system_summary.txtNVIDIA GeForce RTX 2060 (6.0 GB VRAM), Intel i9-9900KF, RAM 31.9 GB

Add-ons & scenery

3
X-Plane 11 is overriding its nav data with a cycle that expired in 2020
Medium

X-Plane 11's Custom Data folder contains an AIRAC cycle 2009 — valid 13 Aug to 10 Sep 2020, so about six years out of date — and anything in Custom Data overrides the data the sim ships with. Alongside it are 13,769 CIFP procedure files from that same old cycle. The sim itself grumbles about it in its log, warning that the provider data has an outdated format and asking for data built for X-Plane 11.50 or later.

What you will notice is approaches, departures and frequencies that no longer match your charts, or procedures that simply are not there. X-Plane 12 is clean on this front — it has no stale override.

You already have current US terminal data in place: the FAA CIFP cycle 2608, effective 6 August 2026, installed into earth_424.dat by the Hub's Navdata Updater. The old files just sit alongside it. Three ways to resolve the rest, and which is right depends on where you fly: refresh the cycle through Navigraph FMS Data Manager, which is already installed on this PC and covers the whole world including enroute data; keep using the Hub's Navdata Updater, remembering it covers US terminal procedures only — approaches, SIDs, STARs and airport fixes in FAA airspace, with everything enroute and everything outside the US staying on X-Plane's own database; or remove the old Custom Data files entirely and fall back to the cycle X-Plane 11 shipped with (cycle 1802 — older still, but it never expires and never warns).

The readings from your PC this is based on — the file each one came from, and what it said.
xplane11/addons_report.txtCustom Data cycle_info.txt AIRAC 2009, valid 13/AUG/2020 - 10/SEP/2020, !! EXPIRED 72 month(s) ago

xplane11/addons_report.txtCustom Data\CIFP procedures 13769 file(s), same cycle; default (shipped) nav data cycle 1802

xplane11/addons_report.txtCustom Data\earth_424.dat US terminal procedures cycle 2608 (FSC Hub > Navdata Updater), current, effective 2026-08-06

xplane11/log_report.txt!! I/SCN: Updated Navdata from your provider has an outdated format. You should download navdata made for X-Plane 11.50 or later

msfs2020-store/community_report.txtNavigraph FMS Data Manager 1.8.4.0804 installed

xplane12/addons_report.txtCustom Data\earth_424.dat cycle 2608 current; no expired override
An MSFS 2020 add-on is nested one folder too deep and is not being loaded
Medium

In the MSFS 2020 Community folder, the package scenery-ma-flyingscool-kbedv0.2.1_VMSQ2 contains another folder of the same name inside it. MSFS only looks one level down, so it sees a folder with nothing recognisable in it and skips the add-on entirely.

The symptom is simply that the KBED scenery is not there when you fly to it, with no error message anywhere to tell you why. This is the most common reason a downloaded add-on "doesn't work".

The fix is to move the inner folder up one level so it sits directly in Community, replacing the outer wrapper — a file-manager job rather than anything in the sim, and worth doing with the sim closed. Everything else in both Community folders is valid; the SayIntentions entries that look unusual are shortcuts created by the SayIntentions installer and are working as intended.

The readings from your PC this is based on — the file each one came from, and what it said.
msfs2020-store/community_report.txtOVER-NESTED (sim will not load it - move the inner folder up): scenery-ma-flyingscool-kbedv0.2.1_VMSQ2\scenery-ma-flyingscool-kbedv0.2.1

msfs2020-store/community_report.txtpackages 8 folders (7 valid, 2 symlinked), 0 loose files; SYMLINKED PACKAGE SayIntentions-SimObjects-Core, SayIntentions-VR-Toolbar-Plugin

msfs2024-store/community_report.txt7 folders (7 valid, 3 symlinked), 0 loose files
A custom airport in X-Plane 11 is loading below the default Global Airports
Low

In X-Plane 11's scenery order, KSEA Demo Area sits at position 12, below Global Airports at position 11. X-Plane reads that list top-down and the first pack to claim an airport wins, so the default Global Airports version of Seattle hides the custom layout underneath it.

You would only notice this if you fly to KSEA and wonder why the demo area's layout is not showing. Everything else in the list is above Global Airports and is loading fine.

Two entries in the same list — "FSC Training" and "Aerosoft - EGLL Heathrow" — are empty folders with no scenery inside. They contribute nothing and are not causing any harm; the Heathrow one is worth noting only in case you thought that add-on was installed. X-Plane 12's list is ordered correctly (the only entry below Global Airports there is a Salzburg library, which is exactly where a library belongs).

The readings from your PC this is based on — the file each one came from, and what it said.
xplane11/addons_report.txt11. Global Airports [built-in]; 12. KSEA Demo Area [airport] <-- airport pack BELOW Global Airports - its custom layout is hidden

xplane11/addons_report.txt2. FSC Training [EMPTY (no scenery payload)]; 3. Aerosoft - EGLL Heathrow [EMPTY (no scenery payload)]

xplane12/addons_report.txt26. *GLOBAL_AIRPORTS*; 27. X-Plane Landmarks - Salzburg [library]

Other

2
23 GB of memory already in use before any sim starts
Low

With no simulator running, the PC was already using 23.2 GB of its 31.9 GB of RAM, with total commitment (memory plus pagefile) at 36.4 GB. The load came from Visual Studio, several Chrome windows, two Claude processes and assorted background apps — CPU was only 8%, so nothing is thrashing, but the memory is spoken for.

MSFS 2024 in particular will happily use 12–16 GB on its own. Starting it on top of a working development session leaves Windows leaning on the pagefile (the space on the drive Windows borrows when RAM runs out), which on a drive with 30 GB free is not where you want to be. In the cockpit that shows up as long scenery loads and stutters when you pan or change view.

Nothing here is broken — the pagefile is system-managed and has never been stressed (peak use 517 MB). It is simply worth closing the development tools and browsers before a long flight, which is free and reversible.

The readings from your PC this is based on — the file each one came from, and what it said.
system/perf_snapshot.txtIDLE BASELINE, no simulator process detected; RAM 23.2 GB used of 31.9 GB (73%); commit charge 36.4 GB of 54.9 GB; CPU total load 8%

system/perf_snapshot.txtby RAM - devenv 875 MB, claude 515 MB, chrome 514/408/379 MB, MsMpEng 402 MB, VBCSCompiler 399 MB

system/security_perf.txtpagefile automatic (system) managed True, allocated 23552 MB, in use 497 MB, peak 517 MB
This snapshot was taken over a remote connection, so some display readings are not your real setup
FYI

At the moment of capture the PC was being used remotely rather than sat in front of. Windows listed a "Microsoft Remote Display Adapter" alongside your RTX 2060, reported a single generic 3840x2160 panel running at 32 Hz, and offered only a remote audio device.

That matters for how you read the rest of this report: the 32 Hz refresh rate is a remote-session artefact and not a monitor problem, and the sim windows described as saved "on no panel active right now" most likely refer to your real monitors simply not being part of that session. Your actual screens — two LG QHD panels on the RTX 2060 — do show as attached.

Nothing needs doing about this. It is flagged so you do not go chasing a display fault that does not exist, and so you know that any future check of frame rate or refresh behaviour should be done sitting at the machine.

The readings from your PC this is based on — the file each one came from, and what it said.
system/system_summary.txtGPU Microsoft Remote Display Adapter driver 10.0.26100.8972

system/displays.txtActive displays: 1; (no EDID name reported) 3840x2160 @ 32Hz; no EDID data available via WMI

system/network_audio.txtAUDIO ENDPOINTS - OK Remote Audio (only endpoint)

system/drivers.txtRemote Desktop Keyboard Device, Remote Desktop Mouse Device

system/usb_history.txtGeneric Monitor -> Microsoft Remote Display Adapter, LastCame 2026-08-27 15:14; 2x Generic Monitor (LG QHD) -> NVIDIA GeForce RTX 2060, NowOn True

Need help? Our sim techs can remotely connect to your computer to assist with optimizing and troubleshooting your system. Book a session.

This is the data read from your PC and used for the AI's analysis. Captured August 27, 2026 at 4:34 PM.

System

system/system_summary.txt
MachineDESKTOP-1KNRQOD
WindowsMicrosoft Windows 11 Pro build 26200
CPUIntel(R) Core(TM) i9-9900KF CPU @ 3.60GHz — 8 cores / 16 threads
Memory32 GB
GraphicsMicrosoft Remote Display Adapter driver 10.0.26100.8972 dated 06/21/2006 02:00:00 · driver 10.0.26100.8972 (06/21/2006)
Pagefile23,552 MB allocated · peak used 517 MB
GPU scheduling (HAGS)not configured

Displays

system/displays.txt
MonitorResolutionRefreshDesktop positionConnectionHDRSize
(no EDID name reported - generic/DVI monitor)primary3840 × 216032 Hz0, 0connectorsupported, off—
Microsoft Remote Display Adapter: unknown GPU vendor - cannot determine · NVIDIA GeForce RTX 2060: DLSS Super Resolution only (Frame Generation needs RTX 40-series or newer)

Connected hardware

system/power_usb.txt
DeviceClassConnectedWindows may power it offVID:PID
TP-Link Bluetooth 5.4 USB AdapterBluetoothyesyes2357:0604
Bluetooth Low Energy GATT compliant HID deviceHIDClassyesyes0204:B386
Bluetooth Low Energy GATT compliant HID deviceHIDClassyesyes0232:0001
Logitech Virtual Hid DeviceHIDClassyesyes—
Logitech Virtual Hid DeviceHIDClassyesyes—
vJoy DeviceHIDClassyesyes—
Wacom Virtual Hid DriverHIDClassyesyes—
USB Root Hub (USB 3.0)USByesno—
USB Root Hub (USB 3.0)USByesno—
USB Input DeviceHIDClassyesyes046D:C534
USB Input DeviceHIDClassyesyes046D:C534
USB Input DeviceHIDClassyesyes046D:C534
USB Input DeviceHIDClassyesyes044F:0405
USB Input DeviceHIDClassyesyes046D:C534
Generic SuperSpeed USB HubUSByesno0BDA:0411
Generic SuperSpeed USB HubUSByesno0BDA:0411
Windows names most controllers generically here; each simulator's own section below lists them by the name that simulator knows.
Show
MSFS 2024
MSFS 2020
X-Plane 12
X-Plane 11

MSFS 2024 (Microsoft Store)

msfs2024-store/controls_report.txtmsfs2024-store/community_report.txtmsfs2024-store/settings_report.txt
InstallMicrosoft Store
Last launched2026-08-17 07:06 (settings last saved)
Quality presetLow · VRMedium in VR
Anti-aliasing / upscalingDLSS · DLSS AUTO · FSR PERFORMANCE · frame generation FSRFG
V-syncoff
Community folder7 packages (7 valid) · not loaded by sim, empty
Add-on tools installedNavigraph Charts 7.1.35 7.1.35 · Navigraph FMS Data Manager 1.8.4.0804 1.8.4.0804 · Navigraph Simlink 1.1.22.0602 1.1.22.0602
Render load — pixels this simulator is set up to draw per frame
WindowModeResolutionRender scalePixelsOn monitor
Main windowwindowed1140 × 821100%0.9 MP

saved at -1520, 183 — no live monitor there

Extra window 0borderless fullscreen2560 × 1417100%3.6 MP

saved at -2560, 23 — no live monitor there

Extra window 1windowed2560 × 1417100%3.6 MP(no EDID name reported - generic/DVI monitor) (3840×2160)

8.2 MP per frame across 3 windows — the whole Windows desktop is 8.3 MP, so this is 99% of it.

Upscaling (DLSS / FSR) lowers what the GPU truly renders before scaling up to these sizes, so this total is the output figure.
Devices with saved profiles
DeviceProfilesNewest saved
Keyboard52026-06-26
Logitech Flight Yoke72026-03-07
T.A320 Pilot112026-08-13
T-Rudder12025-08-22
vJoy Device12025-08-06
Community folder problems
SYMLINKED PACKAGE (addon-manager tool in use): sayintentions-efb LINK -> C:\Program Files\SayIntentions.AI\SayIntentionsAI\efb\sayintentions-efbSYMLINKED PACKAGE (addon-manager tool in use): SayIntentions-SimObjects-Core LINK -> C:\Program Files\SayIntentions.AI\SayIntentionsAI\SimObjectsCore\SayIntentions-SimObjects-CoreSYMLINKED PACKAGE (addon-manager tool in use): SayIntentions-VR-Toolbar-Plugin LINK -> C:\Program Files\SayIntentions.AI\SayIntentionsAI\toolbar\SayIntentions-VR-Toolbar-Plugin

MSFS 2020 (Microsoft Store)

msfs2020-store/controls_report.txtmsfs2020-store/community_report.txtmsfs2020-store/settings_report.txt
InstallMicrosoft Store
Last launched2026-07-20 13:09 (settings last saved)
Quality presetHigh · VRDefault in VR
Anti-aliasing / upscalingTAA · FSR BALANCED
V-syncon (1)
Community folder8 packages (7 valid)
Add-on tools installedNavigraph Charts 7.1.35 7.1.35 · Navigraph FMS Data Manager 1.8.4.0804 1.8.4.0804 · Navigraph Simlink 1.1.22.0602 1.1.22.0602
Render load — pixels this simulator is set up to draw per frame
WindowModeResolutionRender scalePixelsOn monitor
Main windowwindowed2560 × 1440100%3.7 MP(no EDID name reported - generic/DVI monitor) (3840×2160)
Extra window 0windowed2560 × 1369100%3.5 MP

saved at -2560, 23 — no live monitor there

7.2 MP per frame across 2 windows — the whole Windows desktop is 8.3 MP, so this is 87% of it.

Upscaling (DLSS / FSR) lowers what the GPU truly renders before scaling up to these sizes, so this total is the output figure.
Devices with saved profiles
DeviceProfilesNewest saved
Keyboard32025-10-20
Logitech Attack 312023-01-13
Logitech Flight Yoke22024-11-22
Logitech Force 3D Pro22023-07-06
T.A320 Pilot12025-10-20
T.Flight Hotas X12023-09-30
T-Rudder22024-11-22
vJoy Device22024-03-31
Community folder problems
SYMLINKED PACKAGE (addon-manager tool in use): SayIntentions-SimObjects-Core LINK -> C:\Program Files\SayIntentions.AI\SayIntentionsAI\SimObjectsCore\SayIntentions-SimObjects-CoreSYMLINKED PACKAGE (addon-manager tool in use): SayIntentions-VR-Toolbar-Plugin LINK -> C:\Program Files\SayIntentions.AI\SayIntentionsAI\toolbar\SayIntentions-VR-Toolbar-PluginOVER-NESTED (sim will not load it - move the inner folder up): scenery-ma-flyingscool-kbedv0.2.1_VMSQ2\scenery-ma-flyingscool-kbedv0.2.1

X-Plane 12

xplane12/controls_report.txtxplane12/settings_report.txtxplane12/addons_report.txtxplane12/log_report.txt
InstallC:\X-Plane 12
VersionX-Plane 12.3.3-r1-eaab172a (build 123300 Intel 64-bit, Vulkan a4add999f62f4fecdc0c8b529856075d013c7693)
Last launched2026-08-27 09:52 (Log.txt timestamp)
V-syncoff
Master soundOFF
Lateral field of view66.7° (X-Plane default is 60°)
VRVR enabled: no (OpenXR: no)
GPU as the sim saw itNVIDIA GeForce RTX 2060 (54e3000000) (driver 591.86.0, Vulkan 1.4.325)
How the last run ended!! CRASHED - the log carries X-Plane's own crash footer.
Crash dumps uploaded to Laminar7
Nav dataAIRAC cycle 2608 (custom)
Plugins7 enabled · 13 parked in disabled\
Custom scenery27 entries in scenery_packs.ini
Render load — pixels this simulator is set up to draw per frame
WindowModeResolutionRender scalePixelsOn monitor
View 0windowed1547 × 905—1.4 MP(no EDID name reported - generic/DVI monitor) (3840×2160)

1.4 MP per frame across 1 window — the whole Windows desktop is 8.3 MP, so this is 17% of it.

Upscaling (DLSS / FSR) lowers what the GPU truly renders before scaling up to these sizes, so this total is the output figure.
Critical flight axes
AxisState
pitchassigned on a connected device - OK
rollassigned on a connected device - OK
yaw (rudder)assigned on a connected device - OK
throttleassigned on a connected device - OK
9 device slots carry assignments; 3 connected at capture.

X-Plane 11

xplane11/controls_report.txtxplane11/settings_report.txtxplane11/addons_report.txtxplane11/log_report.txt
InstallC:\X-Plane 11
VersionX-Plane 11.55r2 (build 115501 64-bit c22f0eb21d049f66fcba233c37e65c845605fc40)
Last launched2026-08-17 07:02 (Log.txt timestamp)
V-syncoff
Master soundOFF
Lateral field of view106.4° (X-Plane default is 60°)
VRVR enabled: no
GPU as the sim saw itNVIDIA GeForce RTX 2060/PCIe/SSE2 (driver: 4.6.0 NVIDIA 591.86 (460/0))
How the last run endedclean exit ("X-Plane has shut down" footer present)
Nav dataAIRAC cycle 2608 (custom)
Plugins8 enabled · 7 parked in disabled\
Custom scenery12 entries in scenery_packs.ini
Render load — pixels this simulator is set up to draw per frame
WindowModeResolutionRender scalePixelsOn monitor
View 0windowed1280 × 720—0.9 MP(no EDID name reported - generic/DVI monitor) (3840×2160)

0.9 MP per frame across 1 window — the whole Windows desktop is 8.3 MP, so this is 11% of it.

Upscaling (DLSS / FSR) lowers what the GPU truly renders before scaling up to these sizes, so this total is the output figure.
Critical flight axes
AxisState
pitchassigned on a connected device - OK
rollassigned on a connected device - OK
yaw (rudder)assigned ONLY on a device that is NOT connected right now
throttleassigned on a connected device - OK
4 device slots carry assignments; 1 connected at capture.

At the moment of capture

system/perf_snapshot.txt
Contextno simulator was running — these numbers are an idle baseline
CPU load8%
Memory in use23 GB of 32 GB (73%)
Commit charge36 GB of 55 GB limit (66%)
Graphics2% used · VRAM 1,985 of 6,144 MiB · 39°C · 15.15 W
Busiest programsNGenuity2Helper (6.8% CPU, 80 MB) · VBCSCompiler (6.7% CPU, 399 MB) · dotnet (2.1% CPU, 139 MB) · powershell (0.5% CPU, 279 MB)